Modelled in 3ds max, work in progress of a New York apartment scene. Modelled up in 1/2 a day. Designed with a modular workflow in mind.
Modelled in 3ds Max, this asset was inspired by a William Eggleston photograph and is of a Googie style suburban Liquor Store. This asset was designed for use in the PS3.
Modelled in Maya, old wooden shack is going to be used in a 2.5D sidescroller I am currently making. The game is a survival horror, when the sun sets zombies come out of the ground and the player needs pick up axe's and fight their way to safety.
Abstract racing game - "MOMENTUM"
Post Grad Uni project. I was the art lead for the project and did much of the game design.
Post Grad Uni project. I was the art lead for the project and did much of the game design.
These videos are test animations for the basic art style and possible brake animations. The game was to have a patterned track that was inspired by the abstract animations of Norman McLaren.